It seems alot of video games coming out recently use a post-apocalyptic theme. Could this be some sort of predictive-programming? Conditioning? De-sensitizing our kids to violence and civil-unrest type conditions?
Rage
Release date(s) PC, PS3, Xbox 360
NA September 13, 2011[1]
EU September 16, 2011
AUS September 16, 2011
iOS
NA November 18, 2010
Excerpt from wikipedia:
Synopsis
"The game is set in a
post-apocalyptic wasteland created by an asteroid impact, based on the real life asteroid Apophis, which is on track to pass near Earth in 2036. In Rage's story, the asteroid strikes on
August 23, 2037, and the few pockets of survivors are forced to begin a new civilization.
The world is populated by human survivors of the impact, who have come together to form settlements around oases and other practical or habitable locations. These fragile homes are diligently defended by the inhabitants against bandits and mutants, which are divided into various gangs and organizations of their own. Bandits and mutants serve as the player's main enemies for much of the game, although id Software has hinted at some sort of significant change around the halfway point in the storyline.
The player emerges into this setting after being preserved inside an underground shelter called an Ark. The Arks are the direct result of the
Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each. Each passenger possessed a special ability or trait that, combined with those of the other members, would help them rebuild society. The Eden Project, however, was far less successful than hoped. The player's Ark in particular is in sorry shape upon the start of the game - all of the other residents of the player's Ark are dead (presumably because of the impact), and the equipment of the Ark is destroyed as well, and so the player wakes up alone and uninformed. With no memory of his identity or objective, the player is forced to head for the surface to find sustenance and allies."
BorderlandsRelease date(s) PS3 / 360
NA October 20, 2009[7]
PAL October 23, 2009[7]
JP February 10, 2010
Windows
NA October 26, 2009[8]
PAL October 30, 2009[8]
Mac OS X
December 3, 2010
Excerpt from wikipedia:
Synopsis
"Borderlands is set on the planet of
Pandora. Lured by its apparent vast deposits of minerals, several colonization ships sponsored by the
Dahl Corporation (one of several
diversified mega-corporations that appear to
control and govern entire planets) journey to the planet and build settlements there. The mining operations are cost-effectively manned by large amounts of
convict labor brought to the planet by Dahl.
Prior to the events of the game, one of the other mega-corporations, known as the Atlas Corporation, had found an ancient vault on a nearby planet known as Prometheus, filled with
alien technology that allowed them to make leaps and bounds in starship and weaponry technology, and overtake their competitors. The presence of similar alien ruins scattered across Pandora spurs the Dahl Corporation to undertake an extensive search for a possible vault on Pandora, headed by a respected xeno-archeologist by the name of Tannis. However, the Dahl-sponsored search for a vault on Pandora turns out to be fruitless, and the massive industrial mining operations soon deplete the bulk of the mineral deposits. Furthermore, the coming of the planet's summer unleashes hordes of dangerous alien wildlife coming out of hibernation.
Those who are rich and important enough to do so leave the planet, leaving the rest of the population to scavenge for their living in isolated settlements, seeking out a living in the barren wastelands and industrial trash heaps across the planet. To make matters worse, the Dahl Corporation simply opened the gates of the prison labor camps during their departure, and gangs of bandits terrorize the populace. Despite the lack of evidence of its existence, legends persist of "The Vault"—a supposed treasure trove of alien artifacts, technology, and of immeasurable wealth—but it is rumored that any who had discovered it were wiped out by a protective force, leaving few clues as to its location or purpose while a myth was born of the marvelous treasures within."
BrinkRelease date(s)
NA May 10, 2011[4]
EU May 13, 2011
AUS May 12, 2011
I bought this Brink today ( I do play videogames

) and this is the game story that's inside the game manual. I think you'll find that the games story makes mention of some things that are reminiscent of the real-life organisation,
The Venus Project, founded by
Jacque Fresco. Check it out.
http://www.thevenusproject.com/Brink Synopsis
"
The ArkThe year is 2045 and the last known bastion of humanity, the ark, is in crisis.
A massive floating city anchored in a remote area of the Pacific Ocean, the ark began as a visionary eco-science project in the early years of the 21st century. The goal of the city's Founders was to create a completely self-sufficient habitat that would prove the principles of
ecologically sustainable development. In service to this ideal, the Ark was constructed using a revolutionary material called 'Arkoral' - a genetically modified form of coral that was found to trap greenhouse gasses as it hardened, becoming both stronger and lighter than concrete. The Ark's ivory-white Founders' Tower would become a worldwide symbol of technological progress, as well sa an effective advertisement for the highly profitable material.
In the 2020s, the sudden effects of
global warming changed everything. The
rapid rise of the Earth's oceans displaced millions of people, throwing the global economy into turmoil. Through hastily moved to a secret location, the Ark was nevertheless discovered by tens of thousands of refugees in search of a safe haven. Having no choice but to help, the Ark's Founders took in as many refugess as they could, housing them in hastily constructed "Accomodation Islands". As the crisis continued, the Ark eventually lost all contact with the outside world, leading many to believe the city was all that remained of human civilization.
Now overwhelmed by thousands of refugee "Guests," the Ark's r
enewable resources are dwindling as its high-tech machinary fails. With the delicate balance of power about to unravel, two faction emerge: The Ark's Security, charged by the Founders with maintaining law and order amongst the remnants of humanity, and the
civilian Resistance, formed by those that would use the Ark's remaining resources to leave the city in search of surviving human life.
As an Ark citizen caught in the midst of a civil war, you must choose whether to fight with the Resistance to escape the Ark, or join with the Security to save it."